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Old Jan 05, 2006, 12:23 PM // 12:23   #61
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Actually it wouldn't be a nerf it would be a FIX. At least get the terms right before mindlessly flaming people. BigTru makes an excellent point, if nothing is broken about knights/ascalon (or performer/courtly for that matter) they why not make Gladiator and Platemail that good too, by letting their bonuses be universal too? You could have one piece of each more or less and end up with +5 armour, universal damage reduction, universal energy boost, the works! You don't ever need a full set of anything, just buy one piece of each and you've a far better set than all the others! Makes perfect sense... I think the people who resort to flames like the above know something is broken and just like to exploit it, and don't like the possibilty that others might actually want something fixed.

Last edited by Xenrath; Jan 05, 2006 at 12:28 PM // 12:28..
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Old Jan 05, 2006, 01:17 PM // 13:17   #62
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the last i checked you do get universal energy boost from 1 piece of armour, the amount depending on what piece you wear, perhaps you shouldnt get any energy at all unless u use a full set then? so im sorry but they would have to (fix) that too. Im full aware of the terms to use and this to me would be a nerf not a fix. Where does it say that knights was supposed to be -2dmg on each piece and not meant to be universal? just because some disgruntled people dont like this and come up with some reasons to say its broken...pft!

Of course people like me like this, it makes it more interesting.. i dont want to be running around in horrible knights armour for the benefit of -2 reduction although that would maybe be a reason to go for FoW? and also would that change the runes too? would you only get reduction in the armour piece you have them on?....thats going to be hard

Im flaming the repeated moaners and complainers...search the forum its full of them, people should be discussing the best tactics to use their armour and not allways about why warriors should be nerfed in some way or another and Im sure Anet knew what they were doing when they made the game. I have a fantastic idea... why not upgrade all the other armour instead or nerfing the one set?... wouldnt that be wonderful?

Last edited by Battle Torn; Jan 05, 2006 at 01:39 PM // 13:39..
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Old Jan 05, 2006, 01:29 PM // 13:29   #63
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Point is with one piece of Gladiators you only get a fraction of the energy compared to a full set of it. Full set = 8 extra energy. Same with platemail, you get +5 for that location - to get full benefit you need the full set of platemail. With Knights/Ascalon/Courtly/Performer (and possibly others) you get the full benefit of the entire set just by using one piece. That's a bit different.

Ok last example, then point made as I don't want to get into an argument e.g. You wear a Gladiator set + Ascalon helmet. You get +7 energy and the same damage reduction as a complete set of Ascalon/Knights. Why is that ok, but it's not ok to have a set of Ascalon + one Gladiator helmet (to get that +7 total energy?). Why is it not OK to wear a full set of Gladiators and one platemail helmet (to get +7 energy and +5 universal AC)... see the pattern here? Complete sets of Ascalon/Knights/Performer/Courtly offer no overall benefit compared to complete sets of other armours, and are therefore redundant and useless. That's something which is imho broken.

Edit: runes are fine as they are, I think those are working as intended (universal bonus, regardless of where you put one on your armour)

Last edited by Xenrath; Jan 05, 2006 at 01:39 PM // 13:39..
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Old Jan 05, 2006, 01:39 PM // 13:39   #64
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From what i can tell the ppl that are upset because some things haven't been done don't seem to understand that this is a freaking game. If your say playing the game of LIFE with one other person and that person says "i think your going to land on the have twins spot"but you don't do you hit them? do you jump up and down and stomp your feet and cry like a little girl if that doesn't happen on your next roll?I mean really guys you can't get upset just because someone THINKS something might happen. you should however enjoy your GAME and be glad that your not paying 50$ a month for it(which anet could charge for a game like this but don't nor do they have plans to do so)and keep in mind that some things take longer to code than others. We all know if GG says something is going to happen it usually does. Most of the time GG does not give a time frame for any changes. who knows most of the stuff that is upsetting you to the point that you can't sleep might still happen when chapter 2 comes out..JESUS JUST GIVE IT TIME.
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Old Jan 05, 2006, 02:57 PM // 14:57   #65
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not all armour has the same stats so you have to balance AR for energy or dmg reduction. Knights does not have the same AR as say platemail and this does balance things a little. I like the idea that I have to think about my armour to get the best possible combination (full plate with knights gloves), you sacrafice some AR for the -2dmg reduction. I for one want to see more armour variations and combinations in chapter 2, but you need to reward people for this by making it worth the hassle otherwise we will all be walking around like clones with the exact same armour, hitting the same way and defending the same way.

I enjoyed reading up on the armour and choosing which to use, going from forum to forum before I decided. This makes me think it was worth the effort because it does make a difference and I feell I have been rewarded for using my initiative and have a slight edge against those who haven’t. Surely this is what playing the game is partially about?... we all play to the best of our abilities....just some more than others. I mean I dont want a character who is exactly the same as everyonelse and I know we have skills but its just not enough for me.

Where do you draw the line between playing the game inteligently and exploiting it?...truth is I dont care. I have to ask myself why people who are complaining about this are really complaining...they have bought the wrong set and now feel disgruntled...otherwise why not just go out and buy youself the combination that exploits the -2 reduction??????? surely that is the smart thing to do...unless you have another set already also the amout of non warrior moaners is just typical... make my build better by nerfing the other....lol
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Old Jan 05, 2006, 03:48 PM // 15:48   #66
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when did this thread become about armor..last i checked it was about anet
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Old Jan 05, 2006, 10:45 PM // 22:45   #67
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Quote:
Originally Posted by Battle Torn
the last i checked you do get universal energy boost from 1 piece of armour, the amount depending on what piece you wear, perhaps you shouldnt get any energy at all unless u use a full set then?
Bad analogy. If that was the same as the Knight's/Ascalon armor, why not make it so that you don't get the full effects of the damage reduction from wearing 1 piece? There is an advantage to wearing 2 or more pieces of Gladiators armor. There is an advantage to wearing 2 or more pieces of Wyvern/Platemail. Why not give an advantage for wearing 2 or more pieces of Knight's/Ascalon armor?

Quote:
Originally Posted by Battle Torn
Where does it say that knights was supposed to be -2dmg on each piece and not meant to be universal?
Try "the manual"?

Quote:
Originally Posted by Battle Torn
Of course people like me like this, it makes it more interesting.. i dont want to be running around in horrible knights armour for the benefit of -2 reduction although that would maybe be a reason to go for FoW?
And mabey some people feel the same way about only being able to wear one piece of Knight's/Ascalon armor, less they be concidered "gimp" or mabey they just don't like the look of the other armor? Whatever your reason for not wanting to wear full Ascalon/Knight's armor, I'm pretty sure it's not to differant from the people not wanting to wear 1 piece of Knight's/Ascalon armor and having to wear something else.

Quote:
Originally Posted by Battle Torn
and also would that change the runes too? would you only get reduction in the armour piece you have them on?....thats going to be hard
Completely differant. The manual says that Runes are not location based.

Quote:
Originally Posted by Battle Torn
Knights does not have the same AR as say platemail and this does balance things a little.
It would be balanced if the Knight's damage reduction wasn't universal. That would mean the Knight's armor is more efficient against Ranger/Warriors or any attack that usually is 40~ damage or less or 2-fold attacks.

Quote:
Originally Posted by Battle Torn
I like the idea that I have to think about my armour to get the best possible combination (full plate with knights gloves), you sacrafice some AR for the -2dmg reduction.
How is that thinking? You just put the Knight's armor on the least hit spot, the glove. You then decide if you want energy or more armor. Boom.

If it were changed, you'd have to actually concider if you are more likely to come across more Elementalist damage dealers or Ranger damage dealers.

Quote:
Originally Posted by Battle Torn
for one want to see more armour variations and combinations in chapter 2, but you need to reward people for this by making it worth the hassle otherwise we will all be walking around like clones with the exact same armour, hitting the same way and defending the same way.
Um... Are you defending the change or not? Let's not kid ourselves - the only choices for full sets of armor in PvP is Wyvern or Gladiators armor. Almost every serious PvP warrior is wearing the exact same armor as the next. 2 choices for armor. If you fixed Ascalon/Knights, we'd have 3 choices for armor.

Quote:
Originally Posted by Battle Torn
I enjoyed reading up on the armour and choosing which to use, going from forum to forum before I decided. This makes me think it was worth the effort because it does make a difference and I feell I have been rewarded for using my initiative and have a slight edge against those who haven’t. Surely this is what playing the game is partially about?... we all play to the best of our abilities....just some more than others. I mean I dont want a character who is exactly the same as everyonelse and I know we have skills but its just not enough for me.
Again, are you defending the change or not? If the armor was balanced, you'd decide behind defending against single big-damage bursts (Elementalists, Necromancers) or quick, low damage numbers (Rangers, Warriors).
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Old Jan 06, 2006, 09:18 AM // 09:18   #68
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Quote:
Bad analogy. If that was the same as the Knight's/Ascalon armor, why not make it so that you don't get the full effects of the damage reduction from wearing 1 piece? There is an advantage to wearing 2 or more pieces of Gladiators armor. There is an advantage to wearing 2 or more pieces of Wyvern/Platemail. Why not give an advantage for wearing 2 or more pieces of Knight's/Ascalon armor?
this was not a bad analogy...I was stating a reply to whether you get a bonus or not from single pieces or not...also I agree here I think they should improve knight armour I dont agree however that the solution should be that damage reduction is location based to the armour same as runes are not (remember you have to apply runes to a single piece of armour so why is it not located to that piece either?) just make the damage reduction stack for each piece but KEEP IT GLOBAL that way everyone is happy.

Ive just read some other posts in this forum... people complaining about broken builds as well... for example using cyclone-bonettis farming build and gear tank build. This is because some people think this is another exploit. I dont think they are any more than knights armour is. If your holding something then the enemies will attack you its because you are made priority...makes sense...woo hoo if you figure out how to actually use this to your advantage. Cyclone and Bonettis tactics is...well using the skills for what they are for...woo hoo if you actually use your brain to use em to your own benefit....THATS THE WHOLE POINT OF PLAYING PVE its all about your combination of skills and how you use em, but dont punish players for hitting on a good combination calling for another nerf because they can do something your character class cant.

btw if you look through the (out of date by a mile) manual it says alot of old things. In fact some skills descriptions in game are still inacurate stating 'the next attack against you is blocked' or something but its realy only the next melee attack thats blocked or whatever.....that is annoying. Some skills still also dont tell you in the description they will end if you use another skill etc etc while others do...the list goes on.

I just cant stop disliking the nerf callers out there who sob and boo hoo if they see another class doing well, then post PLEASE NERF BLAH BLAH and Monks and Warriors seem to be the two classes this happens to the most.

just play the game, chapter 2 is just around the corner, and in meantime if you see skill or a tactic and you decide its an exploit then go out crate a warrior or monk and exploit the same thing, make a wad of cash and stop complaining.
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Old Jan 06, 2006, 10:31 AM // 10:31   #69
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Quote:
Originally Posted by coldslammer
i remember when they wrote on there main webpage, that people wearing fissure armor would benefit something.

ive yet to see anything like this happen
You do benefit something it wasn't a lie. You benefit the fact that you LOOK different than most in the game without it. hahahah So you got your benefit now live with it. hahaha
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Old Jan 06, 2006, 10:38 AM // 10:38   #70
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I think Knights armor should give +15 to +20 Armor vs Missle dmg and remove the damage reduction totally. Since plate and Gladiators pretty much covers melee. Then this would open up a lot of thought to building a warriors armor closet.

Plate should have really been the crappy armor since a Knights armor is considered the best and the prettiest armor of our own middle ages. But, as it stands, Knights armor with a bonus vs missles would be a plus. This would also really piss ranger players off royally. hehe
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Old Jan 06, 2006, 10:46 AM // 10:46   #71
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Quote:
Originally Posted by Red Sonya
Plate should have really been the crappy armor since a Knights armor is considered the best and the prettiest armor of our own middle ages
Knights generally wore platemail. They didn't have a different 'Knights Armour'. Hollywoodism FTW.
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Old Jan 06, 2006, 10:52 AM // 10:52   #72
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Quote:
Originally Posted by Red Sonya
Plate should have really been the crappy armor since a Knights armor is...
I think his "a Knight's armor" means the armor a knight wears, not the Knight's Armor in Guild Wars.
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Old Jan 06, 2006, 11:09 AM // 11:09   #73
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Quote:
Originally Posted by -Loki-
Knights generally wore platemail. They didn't have a different 'Knights Armour'. Hollywoodism FTW.
Sir Lancelot had shiny Silver plated Armor, looked better and was stronger than that plain ole platemail the others wore. (in the movie hehe). And what's his name had GOLD PLATED armor. So, knights armor should look better and be better than plain ole plate.

At any rate if Knights armor is the same as plate armor, then why are the stats so far apart? In GW's Knights armor is the worst armor of all the Warrior armors by it's stats. The only valueable piece is gloves or boots for the -2 dmg reduction globally that you now see just about everyone using.

It appears with a shield, one piece of knights armor and superior absorption you are getting a base -7 to damage every hit. Now my question is: Does this include elemental dmg?
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Old Jan 06, 2006, 12:25 PM // 12:25   #74
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plate armour has good enough elemental resistance and is just another reason why a combination is preffered. Dunno about damage reduction effecting elemental?

knights armour sucks...its looks really really bad except for the girls armour
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Old Jan 06, 2006, 12:59 PM // 12:59   #75
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i think this thread needs to be renamed..it went from "Unfulfilled Promises by A.Net?" to "lets only talk about armor and see how many people we can get to complain about knights armor"
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Old Jan 07, 2006, 03:35 PM // 15:35   #76
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Quote:
Originally Posted by Battle Torn
plate armour has good enough elemental resistance and is just another reason why a combination is preffered. Dunno about damage reduction effecting elemental?

knights armour sucks...its looks really really bad except for the girls armour
Damage reduction does indeed affect elemental/spell damage as well.

And I 100% agree with BigTru's previous post.

Also, with the list of complaints from the op...i would have to say that only the 4th case is worth complaining about, though maybe not a promise, but an annoyance, and should be fixed. The others are extremely minor things.
Definately no one should complain about not enough updates or not enough new content...It's not like we're paying a monthly fee for new things, awesome events, or great support...but we get all that anyway, and that's where Anet is great. For this game, I would have to say that you definately get more than what you paid for. I was never expecting any type of new content such as the sorrows furnace update, which really surprised me, as well as in game events.

Last edited by Scytrex; Jan 07, 2006 at 03:49 PM // 15:49..
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Old Jan 08, 2006, 01:58 PM // 13:58   #77
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Quote:
Originally Posted by Lady Frost Bite
i think this thread needs to be renamed..it went from "Unfulfilled Promises by A.Net?" to "lets only talk about armor and see how many people we can get to complain about knights armor"
Well first of all ANET never used the word "promise or promises", so the thread is moot from that point on. So, now it's about Knights Armor and fixing it or changing it so it doesn't unbalance the game towards casters or rangers. If you're a warrior and not wearing 1 piece of knights/ascalon armor you're just gimping yourself.
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Old Jan 08, 2006, 02:27 PM // 14:27   #78
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Anyway, there is no point in arguing because Knight armor is at a disadvantage, despite Battle Torn and others' comments.
ALL stats compared to 80AL baseline.

Knight
========
wear Helm: +20 al vs. physical (NO REDUCTION)
wear one piece = -2 damage, +10 AL vs. physical
wear full set = -2 damage, +10 AL vs. physical

Ascalon
======
wear helm : +10 AL s. physical, -2 damage
wear full set: +10 AL vs. physical , -2 damage
wear one piece: +10 AL, -2 damage

Gladiator:
========
wear helm: +1 energy,, +20 al vs. physical
wear chest: +3 energy, +20 al vs. physical
wear legs: +2 energy, +20 al vs. physical
wear gloves:+1 energy, +20 al vs. physical
wear boots: +1 energy, +20 al vs. physical

Platemail
=========
wear chest: +5AL vs. elemental, +15 vs. physical
wear legs: +5 AL vs. elemental, +15 vs. physical
wear gloves: +5AL vs. elemental, +15 vs. physical
wear boots: +5 AL vs. elemental, +15 vs. physical

CLEARLY, there is advantages to wearing gladiator's chest/legs when you know you aren't going to be encountering as much elemental monsters. Even for platemail, the 5AL vs. elemental is nominal when you lose 5AL vs. physical. I'd rather have a weapon with +5 Armor suffix and glad's than to take platemail (unless you are killing strictly elemental things; in that case use platemail and +7 vs. elemental weapon suffix modifier).

It's not rocket science/nuclear physics/psychology/ (insert not simple subject)

Even an 8 year old can tell you that energy AND physical protection is better
when you are "tank" or just not fighting elemental mobs that often. After all, if you wanted to fight elemental mobs, then you would utilize the rangers' 100AL vs. elemental (70AL base +30vs. elemental) that hits up to 115AL with the +15 vs. elemtn of choice.

The ONLY downside I see to gladiator's is the fact that it looks horrid (IMO) which is why almost everyone with fissure armor has gladiator's fissure pieces.

/endconfusion

I hope it is clear as distilled water now. Because your water is polluted.

Last edited by LifeInfusion; Jan 08, 2006 at 02:45 PM // 14:45..
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